![]() ![]() Quests and Eras tell a story tied to the big plot point of the game: The War of the Essences fought by both lesser creatures and the Divine. Tokens dying in game represent actual souls being stolen by death, winning battles represents the player earning a god’s favor and their Polupus progressing through their quest, while dying represents another Polupus being handed to Varu, for a hundred more to come after them. In the Visions of Fate, favors to the Divine are earned by winning battles in Primateria: the game of death. Their existence is directly tied to their creator’s pact with Varu, the god of death, allowing Vetus to bless his children with Visions of Fate, but also feeding hundreds of souls to the god of death. Polupuses are created with the sole purpose of accomplishing great things. He is the character that introduces the player to mechanics and explains their purpose. Polupus are creatures made by a very important deity in the game named Vetus. ![]() This is represented in-game by the Explorer screen, where the player is bestowed with choices that directly lead their Polupus to either thrive or perish. On the other hand, Visions of Fate are a place where those blessed by Fate, such as the player, can see into the future. Learning and earning their favor is vital to accomplishing great things. In the Hollow Lands, all great deeds are influenced by the will of the gods, or at least something as powerful. The Hollow Lands are a magical world, but not unlike Earth, with individuals banding together, giving birth to societies, giving birth to history, culture, alliances, and wars. ![]() The first is the game world, a strange fantasy world filled with bizarre creatures, gods and wicked spirits fighting an eternal war for what can only be described as the root of all life and all that is: the Essences. The lore takes place in two major locations: the Hollow Lands and Visions of Fate.
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